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1. New Camera Conrols - in Test Server Feedback [original thread]
Hey hey! Just wanted to give you guys a quick update on the latest developments. All of the improvements listed below are now available on SISI so please drop by and give it a stab. - On doing "Look At" in tactical mode, the camera will now atta...
- by CCP Optimal - at 2016.01.05 15:14:44
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2. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Ravcharas wrote: Station panel disappeared. I had to toggle the ISIS thing on and off for it to show up. Then I undocked and when I docked it was gone again. Also, could you talk me through why you don't have text labels on the neocom as an op...
- by CCP Optimal - at 2014.11.07 16:07:49
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3. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Schmata Bastanold wrote: UI color themes like Amarr make white color completely unreadable due to massive brightness of selected elements like chat or overview tabs. Any change of some sliders for adjustment of that brightness? Or separate sett...
- by CCP Optimal - at 2014.11.07 16:07:15
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4. TwitchTV integration testing - in Test Server Feedback [original thread]
The resolution constraints come from twitch.tv, so sadly there isn't much we can do about that.
- by CCP Optimal - at 2013.12.05 10:37:00
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5. Sticky:Singularity is back - testing of Retribution 1.1 - markets down - in Test Server Feedback [original thread]
CCP RubberBAND wrote: Bienator II wrote: the new route interface is AMAZING. But you know what is missing int the context menu? "optimize waypoints" screen found via twitter You can optimize waypoints via the Manage Route option at th...
- by CCP Optimal - at 2013.01.21 10:48:00
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6. Unified Inventory feedback thread - in Test Server Feedback [original thread]
We have a defect for this already. Magic Crisp wrote: One new stuff. The multi-use capabilities. When a someone has a unified open, with a few stuff collapsed in the treeview (like the ship's corp hangar), and some else starts to switch ships f...
- by CCP Optimal - at 2012.10.19 10:11:00
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7. Unified Inventory feedback thread - in Test Server Feedback [original thread]
If you open up a secondary window for POS corp hangar X, the window will persist it's settings, using X as id, so it doesn't matter how you open up the window. So, yes, you don't need to use the primary window to access it and it will always use t...
- by CCP Optimal - at 2012.10.19 10:10:00
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8. Unified Inventory feedback thread - in Test Server Feedback [original thread]
I'm someone. How many assembled ships are we talking about here? Aryth wrote: I would like to restate this again also. The #1 issue for me has been the huge performance hit with the new system. Corp hangers with lots of assembled ships (for UI ...
- by CCP Optimal - at 2012.10.18 16:41:00
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9. Unified Inventory feedback thread - in Test Server Feedback [original thread]
I'll personally make sure to look into those issues. FRAPS recordings would be highly appreciated. Scrapyard Bob wrote: CCP Optimal wrote: If you're running EVE on a low-end PC then the sheer amount of UI elements might be the culprit, in w...
- by CCP Optimal - at 2012.10.18 16:07:00
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10. Unified Inventory feedback thread - in Test Server Feedback [original thread]
You're right that the tree is incredibly inefficient to use when it has a lot of entries. That's why I'm certain that the tree isolation feature will come in handy as it allows you to work within any branch of the tree in a separate window which w...
- by CCP Optimal - at 2012.10.18 16:00:00
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11. Unified Inventory feedback thread - in Test Server Feedback [original thread]
I'm pretty sure that we now have all such cases covered, but could you give me a step by step repro? If it's along those lines: 1) Open a wreck in a seperate inventory window 2) Expand tree and configure width 3) Close window and open another wrec...
- by CCP Optimal - at 2012.10.18 15:37:00
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12. Unified Inventory feedback thread - in Test Server Feedback [original thread]
Are you talking about framedrop (decreased FPS for a limited time) or unusually long server response time (spinning wheels)? If the former, then the compact mode will help somewhat, but what will help even more is the tree isolation of secondary w...
- by CCP Optimal - at 2012.10.18 15:30:00
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13. Unified Inventory feedback thread - in Test Server Feedback [original thread]
If you're running EVE on a low-end PC then the sheer amount of UI elements might be the culprit, in which case the new isolated trees are going to help a lot. Edge case lag defects can be hard to fix because they're usually hard for us to repro, s...
- by CCP Optimal - at 2012.10.18 15:24:00
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14. Unified Inventory feedback thread - in Test Server Feedback [original thread]
Yes, it has to be one or the other, and most modern software seems to be trending towards mouse-over, so it makes sense to follow. It does eliminate a lot of unnecessary clicks. Matthew97 wrote: *Insert OMG FIRST post here* Looks promising, ...
- by CCP Optimal - at 2012.10.17 17:10:00
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15. Unified Inventory feedback thread - in Test Server Feedback [original thread]
As promised, Team Game of Drones has been working hard to improve the inventory UI. Last time around we may have focused too much on trying to simplify the inventory in order to make it more accessible to new players, in some cases at the expense ...
- by CCP Optimal - at 2012.10.17 16:55:00
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16. Team Pink Zombie Kittens Presents..... - in Test Server Feedback [original thread]
Arkady Sadik wrote: I have my "ships" and "items" buttons at the bottom of the menu bar when I log in. But I don't seem to be able to reproduce that when I move them around - and I can't put any other icons at the bottom of the menu bar, either...
- by CCP Optimal - at 2012.01.06 15:44:00
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17. Team Pink Zombie Kittens Presents..... - in Test Server Feedback [original thread]
The weird undock / ships / items buttons behavior(showing up while in space, not working etc.) some of you have mentioned is a defect as you shouldn't be able to move those buttons at all. It has been fixed, but you may have to clear your cache fo...
- by CCP Optimal - at 2012.01.06 15:26:00
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18. Please put option back in.... - in Test Server Feedback [original thread]
Two step wrote: My view is that you ought to stick to standards more. I suspect that 90% of the folks that lock windows do so because for some reason, you allow people to move windows by dragging their backgrounds. This is not "normal" behavior...
- by CCP Optimal - at 2011.11.24 14:59:00
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19. Please put option back in.... - in Test Server Feedback [original thread]
If we were to go down the LUA path, that would mean re-writing the entire UI, which would take multiple man-years. In the meantime we would of course not be able to do anything else which would ... kind of suck wouldn't it? The thing about making...
- by CCP Optimal - at 2011.11.24 13:51:00
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20. Please put option back in.... - in Test Server Feedback [original thread]
Obviously, we jumped the gun on this one, we're sorry and we'll fix it. I would although like to point out that we don't remove features like this just because we're evil but rather in an attempt to simplify code and user experience. If we manage ...
- by CCP Optimal - at 2011.11.24 13:24:00
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